Failure to fire Change guns or ammo rule

Discussion in 'Trapshooting Forum - Americantrapshooter.com' started by Kman1, Sep 24, 2020.

  1. Kman1

    Kman1 Active Member

    Didn't there used to be an ATA rule that after so many failures to fire a shooter had to change either the gun or ammunition?
    I can't find anything like that in the book. If it isn't there, it should be.
     
  2. Smokintom

    Smokintom Mega Poster Founding Member

    I don't know about a rule but a little common sense goes a long way. Just saying
     
  3. Roger Coveleskie

    Roger Coveleskie State HOF Founding Member Member State Hall of Fame

    The old rule was if you had more than two failures and did not change ammo or guns all lfailures after that were lost targets. Roger C.
     
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  4. dickgshot

    dickgshot Active Member

    Those rules were abandoned a long time ago.
    Now it's the allowable failure to fire rule. If you can't fire for any reason, including a flinch , you get to take it over -twice in each sub-event.
     
  5. Kman1

    Kman1 Active Member

    As Roger states the old rule, the effect is the same. Lost after 2 ftf. The interesting question is when a shooter repeatedly has 3 or 4 ftf every doubles sub event at a given club. By rule, not much can be done?
     
  6. HistoryBuff

    HistoryBuff US Navy Retired US Navy Retired Founding Member Forum Leader Official Historian Member State Hall of Fame

    How about these old rules from 1910.


    RULE 9. – LOST TARGET

    Except in the cases otherwise provided in these rules, the Referee shall declare the target “lost,” respectively,

    (a) When the contestant fails to break the target.

    (b) When the contestant fails to shoot because his gun was unloaded or uncocked, or because the safety was faultily adjusted or jarred back, whether from his own oversight or not; or because of any other cause chargeable to his oversight or neglect. (See Rule 12, [c]).

    RULE 10. – NO TARGET.

    It is a “no target,” and the Referee shall allow another target, respectively,

    (a) When a contestant shoots out of turn.

    (b) When two contestants, or when a contestant and a non –contestant, shoot at the same target.

    (c) When there is a misfire caused by the contestant’s gun, or a misfire of the cartridge (except as provided in Rule 9, and Rule 12, [c]).

    (d) When (whether shot or not) a broken target is thrown.

    (e) When a contestant is balked. (See Definition)

    (f) When there is any other reason not provided for in these rules, if, in the opinion of the Referee, it materially affects the equity of the competition.

    RULE 11. – NO TARGET, IF REFUSED.

    If a contestant does not shoot, in any of the instances herewith specified, the Referee shall declare a “no target”; but if the contestant shoots, the result shall be scored, respectively,

    (a) When the trap is sprung at a material interval of time before or after the call of “Pull.”

    (b) When the trap is sprung without any call of “Pull.”

    (c) When, in single target shooting, two targets are thrown at the same time.

    (d) When the target is thrown at a widely different angle. (See Definition).

    DIAGRAM 1.

    SHOOTING POSITIONS AND TRAP LOCATIONS

    SERGEANT SYSTEM

    (See Rule 13, Section 3.)

    A* – Firing Points 1 to 5, spaced 3 to 5 yards apart.

    B – Traps spaced four feet apart.

    RULE 12. – GUNS AND LOADS.

    A contestant shall not use, respectively,

    (a) A gun whose bore is larger than a twelve gauge.

    (b) A load of shot greater than one and one-quarter ounce, any standard measure, struck.

    (c) A reloaded cartridge, or a gun or cartridge after it has once misfired in the competition. The contestant must thereafter abide by the result if he uses such. (See Rule 9 ).
     
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